Game Development Programming/Game Development Art
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General
- Undergraduate; 3rd year
- 180 hours per learner
- Dates set by projects
- Learners apply to projects
Preferred companies
- 1/1 project matches
- Anywhere
- Payment by employer C$15.00 / hour
- Any
- Any
Categories
Skills
Overview
- Details
-
Students bring together art and programming skills in teams to help your company solve game development bottlenecks whilst also addressing areas of visual design.
Students are capable of 3D animation and have covered a broad base of disciplines within the game development field.
They are well versed in C++ and can design programs that make use of it.
They are also able to analyze production workflows, apply logic to automating tasks, design and produce automated procedures, and can design pixel art characters.
The internship needs to run from May through to no later than Mid-August.
- Learner skills
- Prototyping, Ux research, UI design, Design thinking, Consumer testing
- Deliverables
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Help you meet game development objectives through team work.
Project Examples
Students are capable of working on a diverse range of projects. We put students in groups with students coming from art and production specializations into one team.
Additional company criteria
Companies must answer the following questions to submit a match request to this experience:
A representative of the company will be available to answer questions from students in a timely manner for the duration of the project.
A representative of the company will be available for a pre-selection discussion with the administrator of the internship program to review the project scope.
This is a paid co-op program. Please indicate what financial compensation is being offered to students. It can be an honorarium but must equate to at least minimum wage.